Sunday, September 23, 2012

YCS Indianapolis 2012: Aftermath & Analysis

A grand total of 837 aspiring doolists bravely made the trek to partake in September 22/23's YCS Indianapolis, seeking fame and fortune (ok maybe not the latter, given the level of prize support).
With the meta having taken shape after 2 YCS events thus far, won by Wind Ups and HEROes respectively [I am ignoring YCS Sheffield because it has absolutely zero (lol) relevance to the meta] , most of the trends and theoretical deck 'tiers' had more or less already been set, that is, until the release of the potent Atlanteans / Mermails over the course of the next month and a bit.

The Top Cut
Konami was finally gracious enough to provide a complete breakdown of the Top 32, revealing what each of the Top 32 duelists was playing. As such, there was no need for me to provide another award-winning chart.

10 Wind Ups
5 Geargia variants
4 Chaos Dragons
2 Dark World
2 Machina Gadgets
2 Dino Rabbit
1 Psychics
1 Trooper Agents
1 HEROes
1 Hieratics
1 Six Samurai
1 Inzektors
1 Machina Geartown

Wind Ups were still the most numerous deck in the Top Cut, but that was to be expected, given the deck's popularity heading into the event and designation as 'the deck to beat'. Aside from that, the Top 32 deck spread was actually fairly diverse. HEROes failed to make much of an impact even with Angel Flores' record-breaking 3rd YCS victory (all done with HERO decks) at the recent YCS Guatemala, but did secure  1 spot. A plethora of rogue decks did manage to squeak in, increasing the notion of viability of decks like Inzektors, Agents (a decent deck imo), Psychics (it was not Jeff Jones), Six Samurai, and Hieratics.

The biggest story here is of course Billy Brake's phenomenal performance with Inzektors, which was supposed to be a 'dead' deck with both Dragonfly and Hornet whittled down to 1 copy each.
Not taking anything away from those who made it this far with other rogue picks, but yea.
It was probably a very good meta call in that many duelists had forgone the use of hand traps in their main deck and throwing them in the side instead, or if they didn't, odds are they were going with Maxx "C" over Effect Veiler in favor of the Wind Up matchup. Furthermore, Dimensional Prison, Mirror Force, and Thunder King Raioh had all seen a tremendous upswing in play, and all of those aren't very good against those pesky bugs.

Notably, Robbie Kohl of youtube fame was also able to make it to the Top Cut, doing so with (obviously) Gadgets. While I don't think his video content is particularly good most of the time nor does it seem like he invests a lot of effort in them (though a lot of others out there obviously do think so), it's worth mentioning I suppose, given that to my knowledge, it has been quite a long time since he had last topped an event.

Other notable or recognizable players who were able to survive all 10 rounds of swiss play, as well as the typical tiebreaker conundrum, were Winston, Albans, Pedigo, Bizzell, Scurry, and Reed. A good number of other players who had previously experienced success at the premier event level unfortunately missed the cut due to bad tiebreaks, including Steinman, Page, Aguero, Bogli, Tinsley, and Tsang.

The Top 16 was narrowed down to the following:
4 Wind Ups
3 Geargia variants
2 Machina Gadgets
2 Chaos Dragons
1 HEROes
1 Psychics
1 Hieratics
1 Inzektors
1 Six Samurai

The absence of Dino Rabbit and Dark World decks is plainly evident, as all of them were eliminated from contention in the Top 32 playoff round. A large portion of the rogue decks remained though.

And as for the Top 8 ...
2 Wind Ups
1 Geargia
1 Machina Gadgets
1 Hieratics
1 Inzektors
1 Six Samurai
1 Chaos Dragons

... and the Top 4
1 Wind Up
1 Six Samurai
1 Hieratic
1 Machina Gadgets

It was at the Top 4 that Robbie Kohl with Machina Gadgets fell to Kris Valters with Wind Ups. The lone Six Samurai deck was also able to persevere over Parker Robinson's Hieratics, leading Junior Dorcin to take on Valters in the finals.
Dorcin then emerged victorious with his Six Samurai deck to become the champion of 2012's YCS Indianapolis. Rounding out the Top 3 was Kohl, who defeated Robinson's Hieratics.


Other Thoughts

I more or less consider the win by Samurai's to be the exception to the trend, in that I don't expect its victory at YCS Indy to redefine the meta in any way. Gateway is still broken of course, but it's not like the deck gained some new and overpowered addition, and the basic strategy of the deck remains fairly linear, in that the goal is to pump out a beefy monster or 2 (preferably one with a negation effect) backed by some protection, and from there negate problem cards and whittle down an opponent's resources and life points.
In comparison, Wind Ups are still the better deck by far, given how explosive and versatile it is, and I don't expect that to change anytime soon.

Much like Wind Ups, Geargia continued to solidify its place in the meta, taking up a good number of Top Cut seats. I still don't understand why whoever designed Geargiarmor felt that it would be a good idea to give it 1900 def and the ability to flip itself face down, given that neither Evoltile Westlo nor Gravekeeper's Spy, both somewhat similar to Geargiarmor in that they tutor/search a dude when flipped, have the ability to do so (answer: because Konami). Regardless, combined with a quasi-T.G. Warwolf in Geargiaccelerator and a lonefire blossom in Geargiarsenal, good deck is good.

With the decklists of the Top 32 cut mostly unknown at this point in time (there are several lists floating around Youtube and on various websites, but that's about it), it will be difficult to gauge the popularity and effectiveness of various tech cards used, especially ones that were relatively kept on the down-low in anticipation of this event (eg Different Dimension Ground for the Dark World matchup).

Next up is YCS Providence, Rhode Island, in mid October, where the new Atlantean structure deck will have been released just days prior to the event. I severely doubt that Six Samurais will be able to repeat their performance, but who really knows, stranger things have happened, and this is yugioh after all.

32 comments:

  1. The Gold ranger knew what to play....

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    1. not everyone can be a Gold Ranger :(

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    2. I hear there was more than one ranger. Why did the other ones die off?
      Inzektors had a pretty good showing. I wonder if anyone locally can revive this deck.

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    3. Robbie Kohl got 3rd because his opponent using Hieratics didn't stop his special summoning while maxx c was in play.
      I mean he knows the guy plays Gorz and Tragoedia. If you let the guy draw into 15-16 cards in hand, the tragoedia is OVER 9000+!
      Maxx c practically let Robbie dig into half his deck.

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    4. @ Anon 1: I ended up taking out the Blue Ranger, the others idk, just kind of died. Then there was Thor, who should probably have been Zordon. He died too :(

      I know for a fact that Seb had tried to tinker with the deck for a bit, IDK if he's going to stick with it though

      @ Anon 2: The thing with Hieratics is that it's kind of a go big or go home deck imo. I don't have any experience playing with that deck (never liked it, etc), but I would probably have stopped the mass special summoning and just camped on a strong rank 6, with the intent to combo off again the following turn

      That being said, I would keep going if I was using Wind Ups, given that if I have game in hand I will go for it, make Shock Master, and call monster effects, but yea he was using Hieratics sooo...

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    5. Exactly. End turn at Dragon King Atum and see what happens later. Worst case is that you get a dark hole in the face the following turn or get run over by machina fortress.

      All the way with Shock Master? Chances are that the moment you call monster effects with Shock master, it's going to get veilered.

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    6. Yea, pretty much

      IF it's game 1, yes, unless maining Veiler picks up in popularity again. G2 G3 it would be a lot riskier, so it all depends on who/what I'm up against, whether or not I already forced out a Veiler, etc

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  2. Six Sam getting the win is a surprise (still don't like the deck).
    I'm also surprised so many Chaos Dragons still managed to top :-O
    But Geargia's getting more toppings is a logical thing. Played against the deck yesterday and I have to admit it as well: good deck is good.

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    1. Chaos Dragons are still pretty good

      Yup. Geargiarmor y u have 1900 def :(

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  3. youre still in denial, you praise inzektors because someone played it and had a decent run,but us six sams players never got any appraisal from you? we run the deck even if shien is at 1, and you never recognized how this deck is still a top tier.

    just sayin.

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    1. to be fair a crucial reason why inzektors did so well was probably because it's Billy Brake. I'm pretty sure he was not the only one repping the deck there after all.

      I'm sorry but I really don't think highly of Six Samurai (or pure Lightsworn and alt win decks for that matter). Sorry Gold Ranger :(
      I'm not saying Samurais as a deck is bad of course (Shien backed by sufficient protection can be lethal), just that I don't consider Six Sams to be on par with other successful decks of this young format, eg Wind Ups / Geargia
      Yes, Dorcin did win in the end, but consider that he was piloting the ONLY Samurai deck in the ENTIRE Top 32, whereas in comparison there were 10 Wind Up and 5 Geargia decks. Of course, part of this can be attributed to their popularity, but that popularity also stamps a big red target onto their backs as the decks to take down.
      Even looking at results for YCS Guatemala and YCS Toronto earlier this month, Six Sams did absolutely nothing, so while I recognize that all opinions of whether a deck is 'top tier' or not is subjective, I don't think it's correct to suddenly classify Six Samurai as 'top tier' just because the only samurai deck to top over the spread of 3 YCS events thus far ended up winning 1 of them.

      basically my gut feeling tells me (I could be wrong, as I'm only human) that this will probably end up being like that YCS last year where some guy came out of nowhere to win it all with Zombie Plants. Like not to take anything away from his win as it was indeed legit and well-deserved, the fact is that Zombie Plants was not really relevant at the premier event level as that particular format progressed

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    2. CHAOS!
      www.konami.com/yugioh/blog/?p=7696
      In the midst of all the plant synchro decks.
      The deck just looked liked a mix of a bunch of good stuff.

      Well six samurai decks have been topping quite a few YCS over the past 2 years. It's still strong in OCG land as well. Then again, Inzektors still prevail in Japan for some strange reason.

      I think the author is saying that Six Samurai, like Lightsworn, and like Dino rabbit have one goal in mind. Get out the boss monster and hide behind it. If you can't, you're likely to lose. That's why you never see the author play decks that depend on such a bottleneck.

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    3. Right, that was an outlier winning deck too, in that chaos did not suddenly become tier 1 and extremely relevant. Good example! Doolist points earned!

      OCG =/= TCG for the most part. I'm really liking the Agent decks they're using over there though

      Correct, Six Sams and Dino Rabbit (essentially Six Sams 2.0 ) can be really linear in what they do. Lightsworns are an entirely different issue altogether imo, in that I don't want pure luck (aka milling) to dictate how well I perform with the deck

      I wouldn't say never lol, it's not like I play decks that are the complete opposite of these 'bottleneck' dependent decks, being ones that are flexible and have a ton of options instead, 100% of the time. I'm obviously not the be-all and end-all of all things good in ygo; play what you're most comfortable with of course

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  4. so youre saying that with only one six sam out of the top 32 players won YCS it's still not worth recognizing how good the deck is? please. wind ups is popular, why? its a sacky deck. take away all of your opponents hand on the first turn is "not" hiding with your boss monster. you have to somehow look at how a player plays a certain deck, like a six sam for example. a typical player WILL first turn shien and hide behind it. those players are bandwagoners, typical. no offense. but us advanced players have created strategies over the course of months since the deck got support,and yes we can bring out shien on first turn if we want it too but lately we dont commit to that play anymore. we have vast majority of plays that we can do,something you havent seen a typical player does. so if that player who made a choice to play six sams and win it all, thats really impressive in my honest oppinion. not because he plays what i play, but because out of 10 wind ups, and 5 geargia decks he had to face, he topped them. i applaude him. you should too.

    #RESPECT!

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    1. .... did you even read what I wrote?

      I clearly said that I am NOT saying the deck is bad. I am looking at this from a numbers standpoint. The numbers don't state whether Samurais as a deck are inherently good or bad, but DO tell us that other than Dorcin's top and win, the deck has done absolutely nothing thus far at the premier event level.

      The vast majority of Wind Up players don't even main deck Hunter anymore, I don't know where you're getting your opinion that it is currently a sacky deck that takes away all of your opponent's hand on the first turn. IMO the only really dumb thing about the Wind Up deck is Magician + Shark, given the vast amount of output you can get for a 2 card input, though if you look at Samurais, you can't deny that Gateway is pretty dumb too.

      I am NOT saying that he does not deserve his win, for he obviously does, I am just stating my opinion (and concurrently disagreeing with yours) that Six Samurai are not a Top Tier deck.
      I would put it at Tier 2, as it's very capable of topping at the regional level (one topped a regional where I live, piloted by whom I consider to be one of the better players in my area), but the numbers show that it is not on par with other decks this format. If a good number of Samurai decks had topped YCS Toronto / Guatemala / Indianapolis, or if they are better represented in the Top Cut in future events (Rhode Island / Seattle / etc), then sure yea, Top Tier status is a possibility, but at the moment all the deck has achieved this particular format is ONE top and win among the Top 32 at Toronto, the Top 16 at Guatemala, and the Top 32 in Indianapolis. That makes for 1 out of 80 decks. Think about that.

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  5. lol sorry i was in the heat of the moment that i suddenly rant on the combo of the previous format. all im saying is that out of a hundred players who basically runs the toys,and other more combo ethic decks, 1 samurai players went on to win it. anyways, i thank you for your opinion. agree or not, its a good argument. format is still early, who knows Samurai may topped more YCS/big events. by then, you may give a different opinion about the deck. but enough talk for me, time to show what this deck can really do. Six Samurai deck may not be a top tier now,but it certainly a "dark horse" and can surprise alot of players. i guess thats all we have to do, keep surprising everyone until we are recognized. peace!

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    1. You want to know what a real measure of skill is? Trying to win a tournament using chain burn; while facing decks such as Naturia Bamboo Shoot, Six Samurai, Inzektors, and Wind-Up with hand loop. True story, it happened for me.

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    2. who plays bambooshoot lol

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    3. i almost lost to bamboo shoot :D

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  6. A very amusing discussion about Six Sams and I'm really inclined to agree with LFN.

    But what caught my eye was the line about bring able to bring out Shi En and deciding to go with another play instead(I'm assuming thus is first turn). The simple question is why wouldn't you bring him out? Shi En is just one hell of an OP card(taking into account power creep). Him+protection is the backbone of LSS and I've played them.

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    1. because his Millennium Eye told him that I have Alius + Super Poly in hand :3

      nice ShiEn you've got there
      it would be a shame if something happened to it

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    2. I don't think that's a fair statement. You can Super Polymerization anything!

      Anyway, Some people would rather do first turn Naturia Beast instead of Shi en depending on the match up. Say against Heroes or Dark World.

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  7. wow,i went to cravens for the Saturday weekend tournament and i saw a mirror match of Six Sams. one of them was a nexus member,with a long hair.the other guy is who they call " the champ." I heard "the champ" is a long time Six Samurai player.so here's what happened...the nexus member had gateway out,and i believe he was expecting the champ to commit to the field and get his gateway counters with ease. i guess champ knows how to play a mirror because he didn't over extend and made the nexus member's gateway useless. the champ keeps on countering what the guy puts on the field and that nexus member just got mad for underestimating the champ. so he started to get frustrated and he starts yelling at the champ. the champ was calm and basically didn't bother finishing the game, because its not worth winning over that type of person. if that kind of person is a nexus member, then he better put his mindset to check. he didn't have to yell at the guy because he keeps getting countered. that's yugioh, he chose to play it, risk of getting owned. if he always gets this frustrated, then he shouldn't be playing this game. i apologize for putting it on your blog, but i know somehow you know those nexus guys. so you can at least tell them, they are not so high and mighty after all. oh, one more thing...the champ had game that time. i saw his hand, he had puppet plant, monster reborn, and had cunning set. the nexus member didn't win it, the champ threw the game, he went easy on the nexus guy. i applaud on what the champ did, being professional and all. but the nexus guy, not so much.

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    1. lol that was probably Daniel.
      i would just finish the game tbh, get that win

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    2. Let's see if the public knows the answer to this question. When can a turn player skip main phase 2?

      NEXUS may be a good group of duelists but over half of them are very shaddy and will try to shark you if they can. There was a time when I saw a Nexus member shark another player in a ruling just to get the win. I know some of these Nexus members are judges; were around and watching; and did not bother trying to correct the ruling even though they knew the correct answer; to the question that I provided at the beginning of this post.

      This is game 1. Picture a field with zenmaines(opponent) with 2 materials and dolkka(nexus) with 2 materials. No spell or traps on the field. dolkka attacks, zenmaines removes a material. Nexus wants to end battle phase and end turn immediately. Opponent says, HOLD IT! Effect Veiler during main phase 2 on dolkka.
      Nexus guy says. You can't. I'm the turn player. I can skip main phase 2. Opponent says, you can't skip main phase 2. You pass priority to the opponent for each phase. Nexus guy goes on their smart phone to look for a ruling.

      Now I don't know about you, but if you do a seach on google with "yugioh skipping main phase 2" as the topic, you would get the correct answer right away in the first few links. The Nexus guy took over 15 minutes and was actually searching for a ruling that was in their favor; instead of the correct answer. I later found out that this Nexus guy is a judge at regionals. How PATHETIC to stoop to this level!

      Later on, Nexus and a bunch of other idiotic misfits agreed that skipping main phase 2 was allowed. One fat idiot even agreed to use his Nintendo DS and show them how the game skips main phase 2. Opponent declines the offer, gives up convincing the large group and proceeds to lose that game due to the ruling.
      The goal of the opponent was to make dolkka have 0 materials on their turn. Of course that didn't happen due to what I may call bullying.

      Funny enough, the opponent proceeded to destroy the Nexus member game 2 and 3. So there's a bit of poetic justice for the opponent to win the match. I decided to stay and watch this Nexus killer and he managed to win the entire tournament with ease.
      I don't see this guy much but I find that he's a pretty good duelist to be able to overcome the odds in a tournament filled with cheaters and probably haters. I hoped that they would show up more often to oppose Nexus but he hasn't showed up since. I guess they were tired of the BS and didn't want to deal with the Nexus effect; just like how Champ did in his story.

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    3. I was there to see that Craving thing happen too. Pretty disgraceful conduct on their part. Word on the street is that not a lot of people in the dueling community like the people in Nexus.

      I suppose the solution is to create an even stronger team to compete against them. Unfortunately, there are only a handful of duelists qualified to do that. Attendance at locals don't usually go past 20 people. So it's rather difficult to oppose them when Nexus makes up 25%-33% of the tournament count on most days.

      I don't like those guys cause I even suspect that their team can be a little racist with only asian team members. Then again, I also hate that fat caucasian yugioh vendor who rips people off all the time.

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    4. @ Anon 1: Yea, correct, both players must agree to proceed to the next phase of each turn, you can't just skip it over because you feel like it. The only exception would be not having a battle phase when going 1st, simply because you can't attack

      IDK, I very very rarely go to Cravings due to conflicts with school, especially during the Fall / Spring terms, and I can only speak for myself, but I would have spoken up in such a situation. I know that there are a number of competent doolists that play at Cravings, so I find it kind of odd that none of the spectators bothered to chime in with their (hopefully correct) input.
      You have yourself listed as Anonymous so I don't know who you are exactly, but why didn't you say anything? Like you've given me a lot of detail as to how the situation played out, so I'm just going by the assumption that you know your stuff. Basically, I was thinking that if enough knowledgeable people speak up, going "WHOAH that's not right" etc, then perhaps the correct ruling could have been applied

      @ Anon 2:
      Why didn't you say anything then? Idk about you but if I saw that someone was being cheated intentionally by his or her opponent, I'd speak up

      I completely agree. To add onto your 100% correct point, even from that handful of good/decent doolists that can go toe-to-toe with NEXUS members, many of them don't compete in each and every tournament (Brad the Gold Ranger, Jeff L, Ryan D, etc), or play very very infrequently, either due to life or by choice (Kevin H, Malcolm SB, Julian W, etc).

      To be fair, you also must consider that the majority of the NEXUS members are friends who hang out and such, so I can see where the exclusivity comes from.
      Isn't that the whole point of vending though? Buy low sell high etc. It's worth noting that a lot of doolists aim to rip off other people anyway, so it's not like this behavior is exclusive to that one individual that you singled out.
      (it might sound pretentious of me to say this, but I feel that my prices are usually reasonable or straight up cheap ;) , though my available inventory really isn't all that great )

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    5. Who's ryan, malcom , and kevin? never heard of them before. are they old players?

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    6. Hey Anon 1!

      Did you know that most of the Nexus members are judges for the regionals in BC? So even if some of them knew the correct ruling, it's not in their best interest to correct their teammate during the duel because they only care about winning as a collective and not about fair play. I'm almost certain that's what happened in that guy's case.

      I wonder if that fat idiot is who I think it is. Probably someone who resembles Fat Bastard from the Austin Power series, only realistically smaller.

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    7. @ shark hat: yea they are

      @ anon: I'm not Anon 1 but I know very well lol. About half of them played and half of them judged. Depends on who it is IMO; off the top of my head I'm pretty sure a couple of them won't interfere or interrupt unless an illegal play was made, while 1-2 others would prefer to not do anything at all and sit back and let the players figure it out for themselves.

      lol. uh.

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